8.4.3 Development Associated with Water Sports
8.4.3 Development associated with Water Sports
The Council will normally only permit proposals for development associated with water sports adjacent to waterways and inland lakes where all the following criteria are met.
- The proposed facilities are compatible with any existing use of the water, including non-recreational uses;
- It will not have adverse impacts on any Natura 2000 site, will not result in damage to sites of nature conservation importance or features of the archaeological and built heritage;
- The development can be satisfactorily integrated into its landscape or townscape surroundings;
- The development will not have an unacceptable impact on visual amenity, having regard to the landscape character assessment; and
- The development will not result in over intensification of use leading to pollution, excessive noise and nuisance.
Water sports cover a wide range of activities from tranquil uses such as angling, sailing, canoeing, rowing and sail boarding to powered activities such as jet skis, water-skiing and powerboat uses. The Council may require management plans for particular water areas to address the compatibility of such varying demands.
Riverside and Water sports Development Management Requirements
Most development associated with water sports such as slipways, boathouses, toilet and changing facilities, parking areas and access will require planning permission, and all will require screening for Appropriate Assessment. The following requirement must be met:
- A high quality of design in terms of layout, buildings and other structures and in the treatment of boundaries either adjacent to the road or the actual waterway must be achieved. The Council will normally require details of landscaping and surface treatments to accompany all planning applications.
- Any development along rivers must set aside land for recreation routes. Such routes could be linked to the wider network of green infrastructure and any established settlements in their vicinity.